Super Mario 64 all codes are for North America [NTSC U/C], except one at the end, but a US-version of it is also included. Many of these have been directly ported from the European version of the codes [ported by Master], and have not been properly tested yet on an actual US-N64. Why? Because I live in Europe! If you find any of these codes to work or not to work on an actual US-Ninten64, please inform me via email ( akte_n@gmx.de ) or by private message. If you're from newgrounds, please DON'T post about that into your review, reviews aren't usefull for that; I could only reply once and you couldn't tell me if my suggestions were helpfull. Just send a message instead. Some codes, especially "Who let the dogs out" (releasing the chain chomp), will definitelly **NOT** work on emulators, but only on real Nintendo64s. - Not even the european "Who let the dogs out" works on emulators, for some reason. ____________________________________ always have 99 coins, and thus, sporn a star for every collected coin 8133B218 0063 © by ??? http://www.bsfree.org Note, that all the stars that appear actually ONLY count as ONE star, and that ONLY if you didn't get the 100-coins-star of that level already. Doesn't work in the castle, or in bowser's level and such, only in areas where you normaly would get a star for 100 coins. For best effect (yellow instead of transparent blue stars) choose a savegame where you haven't got the 100-coin-star of the level you're going for yet. ____________________________________ press L to sporn other Marios! D033AFA1 0020 8033B248 0001 © Joker by Viper187, Spawn Mario by Hyperhacker http://www.bsfree.org Go to a level (not the castle courtyard!) and switch to pause-menu. Now press L. When you quit the pause menu, the level will restart, but there will be a second Mario at the position you switched to pause-mode! You can do this approximatelly 20 times, above may freeze. The cool thing about this code is, that Mario gets all the powers of the other Marios... Meaning he becomes 20 times faster if 20 Marios have been sporned. However, the game might also suffer from strong lags, and it may crash if you sporn too many Marios or if you run too fast ____________________________________ Mario size mod 810F0890 XXXX © Secret Agent Man, ported by Master http://www.bsfree.org, http://www.ultimate-cheatz.de/codebase/ Replace XXXX with other values... 3E80 is the normal size, in the movie I used something between 4000 and 4200, can't remember exactly. ____________________________________ change waterlevel in Atlantis Aquaria 812C2B7C 2748 802C2B7E 00XX © by Dlong http://www.bsfree.org For moi PAL-code, XX = 40 is kinda a "maximum", floods the level to 2000% or something. No idea what's is here. A higher value would cause *such* an extreme flood - Mario would not be able to get to the surface for air, since the surface would be OUTSIDE the level's limitations. ____________________________________ unrestricted fun with Mario´s head 811954db:00ae © UltramasterBDJ, ported by Master www.beyond-cheating.de, http://www.ultimate-cheatz.de/codebase/ This will allow you to stretch Mario´s head in the title screen even OFF the screen! You need to be carreful about one thing - the effect gets more and more extreme graduatelly the more you´re looking at the EXACT front of Mario´s face. USING THIS CODE WITHOUT PRESSING C LEFT OR RIGHT *AT LEAST FOR A VERY SHORT TIME* before pressing A to touch Mario WILL CAUSE THE GAME TO FREEZE WHEN YOU TOUCH MARIO IMMEDIATELLY!! **THIS CODE WILL --NOT-- WORK ON EMULATORS** ____________________________________ REALLY free the dog/chain-chomp from Bomb-Omb Battlefield! [NOTE #9] 8134021D 0000 8134047D 0000 8134741D 0000 8133FFBD 0000 813406DD 0000 813419DD 0000 8134CBFD 0000 8134CE5D 0000 © UltramasterBDJ, ported by Master www.beyond-cheating.de, http://www.ultimate-cheatz.de/codebase/ **THIS CODE WILL --NOT-- WORK ON EMULATORS** To free the Chain-Chomp, so that he literally hunts Mario through the whole level, there are two ways. The second alternative I found a while later than the first one is quite more easier. 1. You must go directly to the place more or less exactly under the dog/chain-chomp - else this won´t work. It has something to do with the objects close to you being loaded into the N64's RAM, so if you take another route it may not work! In rare cases, it doesn´t work the first time you try this. Exit the level (the code is allowed to be left active), re-enter it and retry. As a hint, I can provide this picture: http://www.beyond-cheating.de/pix/who_let_the_dogs_out_1.jpg showing the right spot where you should go to set the dog / chomp-chomp free. Here is a prove that it really works: http://www.beyond-cheating.de/pix/gallery/who_let_the_dogs_out_2.jpg 2. Pick "Behind Chain-Chomp's Gate". Or pick any other where you can access the canon right at the beginning freely. Use the "cap-modifier"-code to give Mario a Wing-Cap WITHOUT going to the red ?-block. After the level starts, go nowhere else exept the canon right in front of you, and aim for the dog. While you're flying towars it, it will "magically" be released and attack Mario right in the open air: http://www.beyond-cheating.de/uk/indexes/super_mario64_who_let_the_dogs_out_index.htm ____________________________________ ACTOR MODIFIER CODES(!) ...beta version 1.0 THESE ONLY WORK IN THE FIRST LEVEL, "Bob-omb Battlefield"! replace 1st goomba with chompy 813401A4 0000 813401A6 0000 813401BC 8018 813401BE F02C 813401E4 8016 813401E6 2E20 81340374 800E 81340376 F958 8134038C 800E 8134038E F958 replace 2nd goomba with chompy 81340404 0000 81340406 0000 8134041C 8018 8134041E F02C 81340444 8016 81340446 2E20 813405D4 800E 813405D6 F958 813405EC 800E 813405EE F958 © UltramasterBDJ, ported by Master www.beyond-cheating.de, http://www.ultimate-cheatz.de/codebase/ NOTE #15: Yaaay, my first and very own actor modifier! Horray! (What? Don't look at me like that. I never said I would be "TEH" super-uber-mega-1337-111-hyper-ultra-triple-combo-extreme-uber-supreme-hacker who hacks actor modifiers for breakfast. Just... well, a good hacker, probably more than that, dunno.) It may not be as advanced as the great "Arwing", but OH MY GOD LOOK BEHIND YOU A THREE HEAD MONKEY! DOES NOT WORK IN COMBINATION WITH THE "REALLY free the chain-chomp"-CODE!!! THESE ONLY WORK IN THE FIRST LEVEL, "Bob-omb Battlefield"! And by "only" I mean: Turn off the codes when you get to the title screen and wait until you are standing at the start point of Bomb-Omb-battlefield before activating them! And by "wait until" I mean... well... you should activate them while you are at that starting point. (well that's what I did) Maybe these codes might result in unexpected results in other levels, but most likely, there would be just lots of crashes. "...beta version?" Well... I actually made these codes already some time ago now, and wanted to sit down and fix some bugs about them and such, but never did it as of yet (hard working lazzy me ^.^;; ), and it would be retarded to hold them back any longer. By "bugs" I mean: - The Chain Chomps are halfway stuck in the ground. - Only "living" objects like enemies (...or let's just say: those two Goombas.) can be transformed into an actually attacking Chain Chomp (the box doesn't move)... - You can actually still jump on the chain chomps and you'll get a coin! (nice 'bug' actually... hehe, giving me a funny idea...) - I didn't create enough Chain Chomp-clones yet! ...not to mention other objects/characters... (I wanted to fix those bugs first anyway.) - The game crashs often when e.g. trying to collect a star or shortly after you smashed a Chomp... What you can NOT expect from the code is that you'll get Chompy in different levels... Unfortunatelly that won't work.......... or will it? ...hmmm... ____________________________________ EVERYTHING EXPLODES FOR NO REASON! MWHAHAHAAAA! (press L) D130afa0 0020 5000XX98 0000 8133D654 800e D130afa0 0020 5000XX98 0000 8133D656 E98C © UltramasterBDJ, ported by Master www.beyond-cheating.de, http://www.ultimate-cheatz.de/codebase/ NOTE: **Maybe this doesn't work on emulators...?** replace XX with multiples of 4, like: 04,08,0C,10,14,18... It just should be higher than 4. 10. Yeah that could be a good value. The higher the value, the more objects will ... well, explode. Too high values might crash in some places, especially after an explosion. (maybe cause there aren't that many objects, or certain objects aren't ment to explode, or the game can't handle the inappropriate destruction of the object) Press L to activate the code; Do not press before you are inside the actual game (castle courtyard). once pressed, various objects' state will be set to "explosive". Translation: some of the objects will explode when you touch them! Some of the objects; and those can be mushrooms, coins, chain chomps, whatever. You won't know which objects will explode untill you touch them. Except if you use this code, it's a part of a size mod, with the same XX-value: 5000XX98 0000 8133D4B4 4100 sizemod is (C)... err... i dunno. ^^; This will disort the objects that should explode, making them easy to be spotted. ____________________________________ That one scene is from Zelda: Ocarina of time for Nintendo64... Arwing Invasion in Kokiri Forrest OoT US V1.0 50002F10:0000 81244124 013b OoT US V1.1 50002F10:0000 812442c4 013b OoT US V1.2 50002F10:0000 812447a4 013b OoT PAL V1.0 50002F10:0000 81242eb4 013b OoT PAL V1.1 50002F10:0000 8124b4e4 013b PAL means european, and US means... well, US. © Cendamos & Jaytheham cendamos.googlepages.com, www.jaytheham.com ___________________________________ Have fun! Wheeeeeeeeeeeeee