The codes for the US versions 1.1 and 1.2 were wrong, due to a small mistake by the original hackers. This has been fixed. Zelda Ocarina of time Replace Kokiri boy lifting rock in Kokiri Forest (as young Link) with an Arwing from Lyrat Wars!! OoT (europe) PAL V1.0 81242e26 0009 81242eb4 013b 81242ec2 0000 OoT (europe) PAL V1.1 8124b456 0009 8124b4e4 013b 8124b4f2 0000 OoT (US) NTSC V1.0 81244096 0009 81244124 013b 81244132 0000 OoT US V1.1 [corrected!] Kokiri boy lifting rock 81244236 0009 812442c4 013b 812442d2 0000 OoT US V1.2 [corrected!] Kokiri boy lifting rock 81244716 0009 812447a4 013b 812447b2 0000 © Cendamos and JaytheHam More Information and a huge list for what happens when using other digits can be found here: http://gscentral.org/bb/viewtopic.php?t=489 ____________________________________________________________________________________________________________________ For more "eXtreme Hacking movieZ" visit www.beyond-cheating.de (formerly known as www.Blaze.de.tt) and click "moviez", or go directly to this page: http://www.beyond-cheating.de/uk/indexes/moviez_index.htm Also available in German! / Auch in Deutsch verfügbar! http://www.beyond-cheating.de/de/indexes/moviez_index.htm ___________________________________________________________________________________________________________________ - explanation for better understanding of that list - The codes for object-modification have this format: OoT (europe) PAL V1.0 replace Kokiri boy lifting rock with... 81242e26 xxxx 81242eb4 yyyy 81242ec2 zzzz (All following examples are for the european version 1.0. For other versions, simply use the same values combined with the adresses above.) The list follows the pattern yyyy : xxxx zzzz ...meaning for instance 0163 : 00c5 = Standing Kokiri Girl 0001 or 0015 : 000e = Collectable Large Magic jar 000e These would be the codes OoT PAL V1.0 replace Kokiri boy lifting rock with standing Kokiri girl 81242e26 00c5 81242eb4 0163 81242ec2 0001 and OoT PAL V1.0 replace Kokiri boy lifting rock with collectable large magic jar 81242e26 000e 81242eb4 0015 81242ec2 000e. However, in most cases the list only delivers an yyyy and an xxxx value. In these cases, JaytheHam assumes you should replace zzzz with 0000. Example: The text says "0014 : 001a = Epona", but it doesn't say anything about the zzzz-value... So the appropriate code would be: OoT PAL V1.0 replace Kokiri boy lifting rock with Epona (btw, young Link can ride grown up Epona!) 81242e26 001a 81242eb4 0014 81242ec2 0000 In some cases, you can chose from various zzzz-values. Example: 0015 : 000e = collectable ocjects 0000 = Green Rupee 0001 = Blue rupee 0002 = Red rupee 0003 = Heart 0004 = Collectable Bomb 0005 = Collectable Arrow 0806 = Heart Piece 0007 = Heart container BETA 0008 = Collectable arrow 0009 = Double collectable arrow 000a = Triple collectable arrow 000b = Collectable Bomb (5) 000c = Collectable Deku nut 000d = Collectable Deku stick 000e = Collectable Large Magic jar << You've seen the code for this above. 000f = Collectable Magic jar 0010 = Collectable Deku seeds 0011 = Collectable Small Key 0012 = Invisible heart 0013 = Giant orange rupee 0014 = Large purple rupee There seems to be one problem with the code, concerning objects that are listed to have xxxx=0001. For instance, the infamous Arwing is such an object! The list says "013b : 0001 = Enemy Arwing", but the code 81242e26 0001 81242eb4 013b 81242ec2 0000 does not work. The reason currently is unknown (it's very weired), and JaytheHam suggests that in case of an "xxxx=0001"-object, you should remove the first code to get it working. That means 81242eb4 013b 81242ec2 0000 would be an alternative code for the arwing - and that does in fact work. ...and by the way, in case you don't know where this "Kokiri boy lifting rock" is... watch the beginning of the "Zelda VS Starfox" movie carefully - the "Kokiri boy lifting rock" is where the Arwing comes from.