Game Boy Advance
117 GBA-codes by UltramasterBDJ, 118 codes total
| Game | Number of codes by UltramasterBDJ |
Number of codes NOT by UltramasterBDJ |
last updated | Zelda: The Minish Cap | 5 | 0 | 28.01.08 | Tales of Phantasia | 10 | 0 | 26.12.06 | Metroid Fusion | 5 | 0 | 16.04.06 | Yoshi's Island (Super Mario Advance 3) |
15 | 0 | 16.04.06 | Wario Ware | 10 | 0 | 19.03.06 | Sonic Advance2 | 14 | 0 | 19.03.06 | Super Mario World (Super Mario Advance 2) |
13 | 0 | 04.09.05 | Final Fantasy Tactics Advance | 29 | 0 | 27.08.05 | F-Zero GP | 1 | 0 | 22.08.05 | Golden Sun 2 | 1 | 0 | 31.05.05 | Mario Kart: Super Cicuit | 15 | 0 | 31.05.05 |
Generell Note:
ALL GAME BOY ADVANCE CODES NEED THE SPECIFIC MASTER CODE TO WORK!
ALL CODES ARE ACTION REPLAY V.3!
However, since the presaved Mastercodes in my Advance Game Port seem to be wrong and with the AGP I can´t try out other Mastercodes, at the present moment I´m unable to tell you which is the proper Mastercode for each game! :(
If you already have entered the mastercode for the specific game, everything will be fine, else check codejunkies.com or gscentral.org for new Mastercodes.
Codes that include an 'X' as the last or multiple 'X's as the last few digits are uncrypted codes.
For 'X' you can insert any value you want.
Next, you'll have to encrypt these code with this programm to get them working. At the left bottom, pic "RAW", at the right bottem, pic "AR V.3".