Alternatively, instead of all this activate/deactivate-mess, try using the "CHAOS CONTROL" code!
NOTE #8:
YY changes the "intensity" of the modification, while XX changes the color of each Sonic, Tails, Knuckles, SuperSonic, Knuckles, Amy... well probably not Cream.
This is for all the sprite artists out there who are using re-colored Sonic-sprites for their avatars or flashmovies.
Ever wanted to see "your" character in the game? Well, now you can!!
Using this code will allow you to play as e.g. a green Knuckles, a blue Tails, a red Sonic or a "Super"-hairstyle Amy!
My favourite character till now is "Ninja The Hedgehog" being dressed all black exept for his shoes (could have made them grey, but I didn't like that).
His values are YY=07, XX=00.
A "movie" including an overview over ALL available colors is to come.
SPECIAL NOTE CONCERNING JOKERCOMMANDS:
Seeing that the Advance Game Port (the GBA-hackingdevice I'm using) does not appear to support jokercommands (also known as "activator codes"),
I myself am unable to confirm if the jokercommand-toggled codes work as intended.
If you don't know what jokercommands/activatorcodes are, well they let you activate/deactivate a code during the game by pressing a button.
Some codes need jokercommands or else they are either completely useless (a moonjump without a jokercommand can not be controlled) or they will crash the game.
If these jokercommand-codes do NOT work on your Action Replay Version 3, please inform me.