UltramasterBDJ´s self-made X-Codes/GBA/Super Mario World

Super Mario World
(Super Mario Advance 2)

Mario is always... / has always... [NOTE #1]
00304304:000000XX

Mario at Super Sonic Speed [NOTE #2]
055C60BC 39ADBAEA

position in the level [NOTE #3]
20303fd0:XXXXXXXX

position in the level (crypted example with value 1300)
89CCDD49 23398908

"Oh my god! Look behind you! A three-headed Mario!"
867CACC0 BF408E63
53F16602 3E41F464
2AB42577 77E20062

Mario turns into Yoshi! [NOTE #4]
C0FCBC8E 164EC421
0B05ECD7 9D17C751
2AB42577 77E20062
6537F623 2F18A08D

walk through enemies
D002A259 86F919FD

Mario wears more stlyish cap
D0ACEEC5 2DCAD862

always start with Yoshi
2F96CF9C 3EA65755

always be in special zone
0892ED72 9667CF3E

Mario rides an invisible Yoshi and never falls off
F7ACA042 F3340B41

always have item X in item-box[NOTE #5]
00304305 000000xx

classic "Mario Bros." has several bugs
1AF8070D 160F6289
6A13F723 0A4389CF
296261C3 8DEB539A
53AA7E80 146C14BD
F026FB7B A690B4AF


NOTE #1:

00 = small
01 = big
02 = Flying-Cape
03 = Fireflower
04 = small & invincible
06 = victory pose when falling
09 = sort of "dancing" Mario ("burnt Mario" when falling)
1F = ?
2F = Swimming animation
FF = "sad" animation when falling????

NOTE #2:
Mario will automatically run foreward at a quite unusual speed for a Mario-game.
Be careful not to bump into a wall or anything, else Mario will get smashed due to the velocity - well, after all he ain't Sonic the Hedgehog! ;)

NOTE #3:
This modifies Mario's vertical position.
E.g. XXXXXXXX = 00001300 sometimes is near the ending of the level.

You should activate the code before you enter the level, else the graphics won't be 100% error-free.
However, if the value is to high, you will be placed "outside" the level and you'll instantly die.

NOTE #4:
When you free Yoshi in the specific level, Mario will start to look like Yoshi himself! Until you free him, Mario looks like a graphic-error.



NOTE #5:
xx = 00 - nothing
xx = 01 - mushroom
xx = 02 - fireflower
xx = 03 - star
xx = 04 - feather
xx = 05 - 1up
xx = 06 - climb;
It works as if it would be a levelmodifier; you can sporn lots of climbs in the air (always above Mario) and they will remain there! By doing so, you can climb them up!
xx = 07 - boom?
xx = 08 - rising platform
xx = 09 - ?don't know?
xx = 1e - Rugby-player
xx = 26 - fire-sea-roses-thingys
xx = 27 - unknown enemy(?)
xx = 29 - hammer bros.
xx = 2a - Gumba (maybe Para-Gumba)
xx = 2b - spinning (and hurting) thing
xx = 2c - Bullet (enemy)
xx = 2d - thunder and darkness!!
xx = 2f - enemy (looks weired)
xx = 30 - spinning thing to stand on
xx = 31 - some enemy
... (I didn't check any further.)