UltramasterBDJ´s self-made X-Codes/GBA/Tales of Phantasia

Tales of Phantasia

fast music
8F8C8A79 5FB08649

slow music
37F5315F F1979968

battle background modifier [NOTE #1]
10301520 000000xx

no random battles
BA83E70F 03014220

instant random battles all the time
25CAE07B 96654BC7


with jokercommand (activatorcode): [JOKER-NOTE]

press L+R for instant random battle [NOTE #2]
D27CE17B F40279B1
C9587D1F 2F496AE7

instant escape
2027FF66 85F93F1D

non-battle character modifier [NOTE #3]
00203310 000000xx

non-battle character modifier: play as main villian [NOTE #3]
312E3B1F DDA9048B

4th teammember character modifier [NOTE #4]
00300f86 000000xx

everyone's 5th attack modifier [NOTE #5]
0030022c 000000xx

everyone's 5th attack is RANDOM[NOTE #5]
CB79B2CB 421A94A4

with jokercommand (activatorcode): [JOKER-NOTE]

Overworld: press R to fly, L to land
7A2C40E4 06AFEFA1
F5E21197 30D63BD9
A0F59292 AB07DEFE
6E88C091 0E403334

without jokercommand (activatorcode):

Overworld: fly (but can't land)
F5E21197 30D63BD9

Overworld: characters look like flight-vehicles
383AE973 83AE7159





NOTE #1:
Above 1F will crash.


NOTE #2:
Only works in places where a random battle usually could occur.


NOTE #3:
This will modify how your character will look like in dungeons, towns etc. (doesn not work on the overworld map);
00 = invisible
01 = Cress
02 = Mint
03 = Amber
04 = Claus
05 = Chester
06 = Suzu
07 = Amber, possed by a friendly ghost
08 = elf
0C = Claus, alter. outfit
0F = an angel (no animation)
10 = floating / unconscious Cress
16 = looks like old swordsmaster guy
1E = scientist
19 = guy with shirt
1B = elf
26 = Cress altern. outfit
27 = Chester altern. outfit
28 = Mint altern. outfit
29 = Amber altern. outfit
2a = Claus altern. outfit
2c = cool looking bad guy
2d = other cool looking bad guy
2F = Baby Cress
30 = Baby Mint
31 = error
33 = wonder-cook (or whatever he's called)
35 = maid
36 = blue guy
41 = old man
48 = knight in old armor
49 = king (no animation)
4F = that thing that makes cat-noises but looks rather like a mouse in my opinion
50 = priest
51 = dark guy
5C = apple-man
[...]
6B = main villan (whatever he was called)
70 = seagull
90 = glowing bat?
b0 = light
c0 = lizard
d0 = a monitor?
e0 = large pictures (star-signs)


NOTE #4:
00 = null
01 = Cress
02 = Chester
03 = Mint
04 = Amber
05 = Claus
06 = Suzu
07 = Rhea (NPC, doesn't appear in battle)
08 = Brambert (NPC, doesn't appear in battle)
09 = bug? ("NPC", in battle: Cress-duplicate)
(above crashes)

If you have a character more than once, you'll have multiple clones of him during battle.
During the fight, both character's status may differ, after the battle, however, the other character's stats will be duplicates of the first characters' status.


NOTE #5:
Modifies the 5th attack you can choose from the skill menu during battles....... the effect is only temporary though.
Value 2F leads to a random attack, which rapidly switches through different possibilities... o_O



SPECIAL NOTE CONCERNING JOKERCOMMANDS:
Seeing that the Advance Game Port (the GBA-hackingdevice I'm using) does not appear to support jokercommands (also known as "activator codes"),
I myself am unable to confirm if the jokercommand-toggled codes work as intended.
If you don't know what jokercommands/activatorcodes are, well they let you activate/deactivate a code during the game by pressing a button.
Some codes need jokercommands or else they are either completely useless (a moonjump without a jokercommand can not be controlled) or they will crash the game.
If these jokercommand-codes do NOT work on your Action Replay Version 3, please
inform me.