UltramasterBDJ´s self-made X-Codes/GBA/Yoshi's Island

Yoshi's Island
(Super Mario Advance 3)

invincible
455F41CA 18F14043
73FB3A77 0B983E11

play as Killer-Yoshi... [NOTE #1]
2EB0101F 1A5B1326

play as normal Yoshi but without tongue
DE09111A A674C0BF

play as car
94BCE4DA B2AF6A7F

play as mole tank
FAD818AB F038B5CB

play as mole tank that falls through the ground
2ABA12C8 7E6053FA

play as helicopter
6FF4D2BC 54CB4590

play as locomotive
2C54722B 5DF7F5F4

play as submarine
FB6DDE31 A6C4B43A

play as skiing Yoshi (beta) with one Baby Mario
E342349B 9C94FA25

play as skiing Yoshi (beta) with two Baby Marios
E342349B 9C94FA25

play as Super Baby Mario
E5EBE664 18FF23D5

play as Super Baby Mario without flight-capability
8EC580AF 69FFD000

with jokercommand (activatorcode): [JOKER-NOTE]

speed up (hold D-pad right or left to speed up, D-pad down for instant-stop)
E18D243E B809572E
F3AF088D 8E3F72D7
B01A6B02 EA97B0C8
A0067ABD 532E6FC1
F87DAD26 9E4C93EA
48619A43 D758C6FB

without jokercommand (activatorcode):

speed up
F3AF088D 8E3F72D7

Yoshi-color modifier [NOTE #2]
00306a96:000000XX


NOTE #1:
It has been the point of many flash-parodies, but I doubt anyone knew you could do this in the game itself...
This will allow you to... eat Baby Mario!! O__O;;

Here is how it works:
Use the "always play as Yoshi"-code and hit a morph-bubble. Instead of transforming, Yoshi will remain the same. Now you can swallow Baby Mario. And you can digest him and turn him into an egg.
Grotesque.

After some time however, Yoshi will try to "transform back", and since he IS already "transformed back" this causes an error and Yoshi will die.
Probably the punishment for murdering an annoying, yet innocent baby. o.O


NOTE #2:
XX=...
00=green
01=pink
02=yellow
03=skyblue
04=purple
05=brown
06=red
07=dark blue

Other values will lead to strange results, e,g,:
08, 0A = "psycho-Yoshi"
0C, F0 = "Anti-Yoshi"
F2, F4 = "matrix-Yoshi"
FF = completely black Yoshi and Baby Mario


SPECIAL NOTE CONCERNING JOKERCOMMANDS:
Seeing that the Advance Game Port (the GBA-hackingdevice I'm using) does not appear to support jokercommands (also known as "activator codes"),
I myself am unable to confirm if the jokercommand-toggled codes work as intended.
If you don't know what jokercommands/activatorcodes are, well they let you activate/deactivate a code during the game by pressing a button.
Some codes need jokercommands or else they are either completely useless (a moonjump without a jokercommand can not be controlled) or they will crash the game.
If these jokercommand-codes do NOT work on your Action Replay Version 3, please
inform me.