Zelda: The Minish Cap

THE INCREDIBLE ***LEVELEDITOR*** [NOTE #1]
70AFDDEF 31FA9FB1

levelmodifier [NOTE #2]
10202ac8 XXXXXXXX

itemmodifier A button [NOTE #3]
00202AF4 000000XX

itemmodifier B button [NOTE #3]
00202AF5 000000XX

Minish Cap - Enlarge Area [NOTE #4]

3AEF8D13 45B67A89
68571317 5B6411EF



NOTE #1:
This seems to be the developer´s leveleditor! I could imagine that they actually added details to the landscape with this thing.
However, you can use it now!

One thing you should know: Normally, the leveleditor changes or copies the fieldpannel directly in front of you, meaning the pannel Link is facing.
It´s NOT the pannel you´re standing on!

The controls are the following:
Press A for a more or less randomized change of the fieldpannel directly in front of you. Often it´s something with a green point.

Press and hold R and then start holding A - Link will start to flash red as if he would be hurt, this will copy the pannel you´re facing to the "clipboard".
Go where you like, but keep on holding R and A. Release A and the specific pannel will be pasted.
In some cases, the graphics do not fit to the copied pannel or they look like a bug. They usually still have the same effect (being a wall or lava etc.) - Ask the programmers why this is so! I dunno!

Hold A and then hold B. This will create a FOUR-pannel-modification. Using the D-Pad will change what kind of pannel is displayed.
This actually has not been a great idea of the game´s debuggers... This way of modification could lead to get easily trapped inside a suddenly appearing mini-lake!
But this can also be used for copy&paste!
Just hold R, then A and instead of releasing A press B now.

I haven´t found out any other functions of the leveleditor yet. If you discover something you didn´t read here,
please tell me.

NOTE #2:
This will modify where you start when you load a game.

NOTE #3:
This will only give you the item temporarily, as long as the code is active, and after that, only as long as you don't replace the button with some other item.

00 - nothing
01 - basic sword (i guess)
02 - another basic sword?
03 - sword of two
04 - sword of three
05 - beta? has the same effect as the "sword of four"
06 - sword of four
07 - bombs
08 - some special type of bombs? (can't remember if it was in the game)
09 - bow
0A - special bow (?)
0B - boomerang
0C - special boomberang (beta?) (has a larger range than the casual boomerang)
0D - small shield
0E - mirror shield? (beta?)
0F - flame latern
11 - gust jar
12 - can of pacci
13 - mole mits
14 - Roc's cape
15 - Pegasus boots
16 - The Leveleditor (YES, the Leveleditor is an item)
17 - Ocarina of Wind
1A - The Leveleditor (again, seems to be the same)
1B - Link does "sports training"
1C - empty bottle

The following objects appear to have no function anymore:

34 - ?? beta ?? (my guess would be... it looks like Icecream O___________O;;)
35 - ?? beta ?? (a silver key)
37 - ?? beta ?? (a purple broken sword)
3C - ?? beta ?? (a golden key)
3D - ?? beta ?? (a statue?)
3E - ?? beta ?? (a golden head???)
40 to 43 - The earth/fire/water/air-element (dunno if they work)
44 - grip ring
45 - power bracelets
46 - flippers (the flippers have been testes, they appear not to work)
48 - ?? beta ?? ??????
60 - ?? beta ?? change-color-sword??
64. 65, 67 - ?? beta ?? some bags
66 - ?? beta ?? ????
6F - ?? beta ?? ????
70 - ?? beta ?? ????
78 - error
7A - error
7C/7E - image randomly changes
...ok, now I'm getting bored.

By getting one of the "basic sword / sword of two/three/four" through the code, you will gain the ability to create one/two/three or zero clone-Links.



NOTE #4:
For use with Leveleditor.
When using the leveleditor, you can easily edit the pannels at the boudaries of the room you're in, and thus, you can leave the screen.
Problem: The camera doesn't follow Link.
This code fixes that.

When enlarging the level, you'll see more black space at the bottom and to the right of the area. But if you take a few steps into the darkness on the right, you'll all of a sudden pop out from the left to the same area you came from!
The exact same...? No. All objects are missing. Their are lots of graphics mixed up. It's some weired sort of "clone-area"!

And if you travel down instead of to the right, you'll encounter ... well to me it looks like "game tries to express something in it's RAM as an area which never was supposed to be an area"... so just huge graphic glitch.
One bummer: Every modifications applied to the "clone area" also affect the original area (and the other way around).