UltramasterBDJ´s self-made X-Codes/GCN/Super Mario Sunshine


Super Mario Sunshine

MUST BE ON
RK66-GG3N-RPY68
AJ5C-C14A-GW16B


gravitation control 1.0 (LIGHT) [NOTE #1] (corrected!)
82Y8-D941-TVBT1
AD10-3R62-YBD91
JRYC-W7P8-M1Z2K
DK0Z-58PQ-1FX22
CKTY-GRV6-G2W22


gravitation control 2.0 (HEAVY) [NOTE #2] (corrected!)
YBHX-GXV5-HYEV4
AD10-3R62-YBD91
JRYC-W7P8-M1Z2K
DK0Z-58PQ-1FX22
CKTY-GRV6-G2W22
9WF5-W27P-5758B
H8YC-NAC3-2JBU2
9KPA-UBD0-V16C9
4U3J-F3E5-NUVW0

lots of weired anomalies [NOTE #3]
R3VX-QAGH-15PV1
V32T-A4JX-EDMPJ
4T7H-QDX0-8KZYG
DD11-ZZ16-MAABR

Disappear, Mario. [NOTE #4]
49YY-Y7TG-NM35U
RQ6M-1B7F-RYWCQ
CY8U-PR9M-FKMW8
D03A-24WW-K2NDT
9BT3-K56M-8HEGF

"fruit throwing range" is zero
KGG5-ETQV-Q7Y95
2ACH-PH8B-PH2ZP


Super Mario Bullettime [NOTE #5] (corrected!!)
5PDC-8RAY-JE0Q0
BUZD-7NVM-H6R5M


Must Be On - Alt. X/Y/Z Modifier [©]
DT75-M572-V72B3
ME5Y-FY3A-DQ0VJ
KK5Z-NTMD-6BRVZ
P8F3-20HF-ZP3PC
NB3X-V0AU-UPQF8
7B0K-3148-5Z6MN
8F51-AJDQ-5JJ0W
MZU5-GG8B-HYZTQ
M6MB-UTD0-T8A3R
F95W-8BR9-G4WP1
13P1-9UPX-R1681
WH9Y-86H6-VYCA5
YRZD-VX27-TMVHB
270T-ZNFK-VAKNV
7GXV-AE6T-C46QK
6GR7-DMQF-E9QPB
Y3Q5-YRC6-YQ7D5
UZHA-5NCZ-K90NA


in-game-position-modifier [NOTE #6] [©]
CA8Y-3NRT-GJ4MP
NCT8-6PZA-MAC8F
N2V0-GYVT-277ZR
0J6Q-0U70-GZE7A
37EF-WZCV-PVCZX
E9FZ-A3QA-YCERP
FAYZ-DX2Y-61MJV
N2V0-GYVT-277ZR
0J6Q-0U70-GZE7A
YY5X-YYE5-ETG05
E9FZ-A3QA-YCERP
PEBA-CTHU-5RXCW
N2V0-GYVT-277ZR
NUZP-UREP-HBXBK
YY5X-YYE5-ETG05
E9FZ-A3QA-YCERP
B48P-6RFV-F6KG5
N2V0-GYVT-277ZR
NUZP-UREP-HBXBK
37EF-WZCV-PVCZX
E9FZ-A3QA-YCERP
8DU3-B0TF-9UFAA
N2V0-GYVT-277ZR
PE0A-JZ2G-Y7DQD
37EF-WZCV-PVCZX
E9FZ-A3QA-YCERP
X2HQ-VX0B-M0ZHT
N2V0-GYVT-277ZR
PE0A-JZ2G-Y7DQD
YY5X-YYE5-ETG05
E9FZ-A3QA-YCERP

NOTE #1:
D-Pad up: disable gravity / D-Pad down: enable gravity (higher than normal)

NOTE #2:
D-Pad up: zero G
D-Pad down: high gravity
D-Pad up + A: Low Gravitation
D-Pad down + A: extremly high gravity

NOTE #3:
I post this code as an example of what kind of uncalculatable effects I get sometimes... This code represents an unfinished code-search, for some reason it was impossible to isolate the specific effects.

The following things will happen when using this code. But there might be even more - I don´t know!

- When Mario dies, he will remain in this animation, he will not resporn and you can still move the camera around Mario´s dead body.
- some levels/specific missions: sudden arrividerci (e.g. one of the missions in Hotel Delphino... I forgot which one it was)
- crashs when you throw a fruit
- Port´d´Oro (only in one of the missions, sorry I can´t recall which one): Camera always high above Mario
- Overworld (Delphino Plaza): go underground - meaning go to the canalisation- and you´ll have the same camera-effects as above
- investigate the usage of Blobbers... there might be something.

NOTE #4:
This will let Mario disappear when you press L + D-pad right. L + D-pad left gets him back.
This might be useful if someone wants to snapshot the levels without Mario´s appearance disturbing the landscape.

NOTE #5:
Here´s a great one.
This code provides a really cool Matrix-effect... It´s like the effect of slowing down the bullets in "Matrix"! Go check it out!

...oh and it´s real water.

NOTE #6:
"Must Be On - Alt. X/Y/Z Modifier" must be input into your Action Replay as well for this code to work.

This is a modified version of donny2112´s position modifier. I thought he used a value which was too low, so I changed it and - Wooooow!!!

Okay, now the code does the following: By pressing a button, Mario will go forwards, backwards, left, right, up or down... allowing you to skip through walls, buildings, people, level-barriers, everything!
Here are the controls:
Press D-pad - Horizontal; L+D-Pad Up/Down - Vertical (it´s the same it was on GScentral, but for some reason they didn´t write the right thing in there)
If you already entered the original X/Y/Z-modifier by donny2112, you´ll only have to replace the lines marked in white to get it working. (I guess it's only the white lines. Better check.)

Using this code works best while talking to people or collecting a shine sprite, as Mario won't be affected by gravity.


The copyright for the code "Must Be On - Alt. X/Y/Z Modifier" goes to "Kenobi".
Link:
http://www.gscentral.org


The copyright for the code "alt X/Y/Z-modifier" goes to "donny2112".
Link:
http://www.gscentral.org


____________________________________
The codes "Gravitation Control 1.0" and "Gravitation Control 2.0" are based on the code "low gravity" by Codejunkies and were achieved through the simple
modification of a value - to a time when nothing else was possible on GCN.
I never have done simple valuemodification on N64/GBA/GBC-codes. I'm looking foreward for an improvement of my GCN-hacking-skills when I get my PSO/broadband-adapter.
Well, but "Gravitation Control 1.0/2.0" are simply better! You can even switch off gravity.

The codes "Super Mario Bullettime" and "Disappear, Mario." are based on the code "Mario Has Regular Suit On/Have Sunshine Shirt/Regular Suit Mario With Spraying Water/Sunshine Shirt Mario Spraying Water" by Codejunkies and were achieved through the simple
modification of a value - to a time when nothing else was possible on GCN. They simply were released quite late.
I never have done simple valuemodification on N64/GBA/GBC-codes. I'm looking foreward for an improvement of my GCN-hacking-skills when I get my PSO/broadband-adapter.
However, the codes' new effects are totally different to the ones of the original code(s):

"Disappear, Mario." - Isn't it obvious? I mean - the effect of Mario disappearing is totally new.
"Super Mario Bullettime" - Not only does it look way much cooler than Mario spaying some small water-drops, but no, it even is more functional than the original one. "Regular Suit Mario With Spraying Water/Sunshine Shirt Mario Spraying Water" did NOT affect the dirt or painting in any way - however, "Super Mario Bullettime" does so!